#!/usr/env python import logging import discord from discord.ext import commands from server_config import ServerConfig import load_config # Sets up Logging that discord.py does on its own logger = logging.getLogger('discord') logger.setLevel(logging.INFO) handler = logging.FileHandler(filename='discord.log', encoding='utf-8', mode='w') handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s: %(message)s')) logger.addHandler(handler) server_config = ServerConfig() bot = commands.Bot(command_prefix=load_config.command_prefix, description=load_config.description) @bot.event async def on_ready(): server_config.error_check(bot.servers) print("Client Logged In") bot.owner = load_config.owner print("Cogs Loaded:") for cog in load_config.cogslist: bot.load_extension(cog) print(cog) # Testing Code game = discord.Game(name="Rewriting Moi for v{}".format(load_config.version), type=0) await bot.change_presence(game=game) print("Game Changed") @bot.event async def on_server_join(server): server_config.servers = server_config.load_config() server_config.servers[server.id] = server_config.servers_template["example"] server_config.update_config(server_config.servers) @bot.event async def on_server_remove(server): server_config.servers = server_config.load_config() server_config.servers.pop(server.id) server_config.update_config(server_config.servers) @bot.event async def on_message(message): # TODO: Check for words for reactions and check blacklist return await bot.process_commands(message) @bot.event async def on_error(error, ctx): pass @bot.event async def on_command_error(error, ctx): pass bot.run(load_config.token)